Luigi Freda
PhD, IEEE Senior Member


Bio Sketch 

I received the “Laurea” degree (summa cum laude) in Computer Engineering in 2003 and the Ph.D. in Systems Engineering in 2007, both from the University of Rome “La Sapienza”.
• In 2006, I was a visiting scholar for 6 months at the Motion Strategy Laboratory (UIUC) under the supervision of Prof. Steve LaValle.
• From 2007 to 2009, I was a postdoctoral Research fellow at the Robotics Laboratory of the Dipartimento di Informatica e Sistemistica (DIAG) of the University of Rome “La Sapienza”, working with Prof. Giuseppe Oriolo and Prof. Alessandro De Luca.
• In January 2009, I joined UTRI (Unmanned Technologies Research Institute) to develop real-time computer vision for UAVs and control systems for launch vehicles. In 2011 UTRI was acquired by Leonardo for its excellence in unmanned technology.
• From 2011 to February 2016, I was Head of Computer Vision and Visual Servoing in Selex ES MUAS (now merged with Leonardo), responsible for the design and development of real-time computer vision and visual servoing for UAVs. In 2011 I won with part of my Team the SELEX Galileo Innovation Awards for the UAS CREX-B.
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From March 2016 to April 2018, I was a Research Fellow at the ALCOR Lab (DIAG) of the University of Rome “La Sapienza” working on Computer Vision, Machine Learning, and AI for UGVs in the TRADR EU Project.
• From April 2018 to December 2019, I was Chief Research Officer at Inglobe Technologies.
• Since June 2018, I have been an IEEE Senior Member
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• In the period 2018–2022, I was a Faculty Member of the Advanced School in AI, organized by the Institute of Cognitive Sciences and Technologies of the Italian National Research Council (CNR).
• From 2020 to April 2022, I worked at Arcturus Industries, as an R&D SLAM Engineer, building next-generation technologies for AR/VR perception. 
• In 2022 and part of 2023, I was a Principal Engineer at Electric Sheep Robotics, Head of R&D SLAM, and leading R&D activities on navigation and simulation for advanced robot mowers.
• In part of 2023, I worked as a Principal Engineer at Outrider, working on State Estimation, Perception, and LIDAR mapping. 
• In 2024, I started working at Valve, as an R&D SLAM Engineer, focusing on next-generation technologies for AR/VR perception.

Bringing over 20 years of expertise in Computer Vision and Robotics Research, algorithm design, and implementation, I thrive as an Entrepreneur, Consultant, Coder, and lifelong Learner. My passion lies in the dynamic fields of Computer Vision, Robotics, Machine Learning, and AI.

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