Best Late Breaking Report at SSRR 2016
Our recent work with ETHZ was awarded Best Late Breaking Report at SSRR 2016 “3D Localization, Mapping and Path Planning for
Read moreRobotics & Computer Vision Engineer, PhD
Our recent work with ETHZ was awarded Best Late Breaking Report at SSRR 2016 “3D Localization, Mapping and Path Planning for
Read moreIt was a great life experience being part of the TRADR team who successfully deployed two UGVs and three drones
Read moreA new journal paper about ElasticFusion has come out from Davison’s group. New exciting results on 3D light source mapping are presented.
Read moreA new exciting work from the Computer Vision Group of TUM. “DSO is a novel direct and sparse formulation for
Read moreNormal estimation in point clouds is a crucial first step for numerous algorithms, from surface reconstruction and scene understanding to
Read moreProgressive multiview stero is an implementation of an algorihm taking a sparse 3D model (result of structure from motion software)
Read moreIn this work, Researchers of MIT present an high-performance and tunable stereo disparity estimation method. It succeeds to reach a
Read moreFrom the webpage of the project “This paper presents a novel probabilistic foundation for volumetric 3-d reconstruction. We formulate the problem as
Read moreA new open-source library has been released by the Robotics and Perception Group of Davide Scaramuzza. Technical details of the
Read moreAn interesting work from CMU. A spatiotemporal cost function is defined in order to jointly estimates both the spatiotemporal camera
Read moreEveryone knows about Google Map and use it. But now the internet giant has a bigger target: it wants to digitally map
Read moreAwesome 3D reconstruction and headset. In the 3D reconstruction there are also the meshes of a “sky ceiling”
Read moreExploration of Unknown Environments with Robot Manipulators This work presents a method for sensor-based exploration of unknown environments by
Read moreRESTORE: REconStruction with Texture-based Object REfinement https://github.com/NewProggie/Restore “A simple and cost-efficient way of reconstruction real objects is using only a
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